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Appendix G

IMPULSE NOISE AND SOME OTHER SPECIAL NOISES

IMPULSE NOISE

Impulse noise is defined in various ways G-1, G-2, G-11 but generally means a discrete noise (or a series of such noises) of short duration (less than a second), in which the sound pressure level rises very rapidly (less than 500 ms, sometimes less than 1 ms) to a high peak level before decaying below the level of background noise. The decay is frequently oscillatory, because of sound reflections and reverberation (ringing) in which case the spectrum of the oscillation may also be important in determining the hazard to hearing. Some authors distinguish reverberant impulse noise as "impact" noise (typically produced by metal to metal impact as in industrial forging), to distinguish it from simple oligophasic impulses (typified by a gunshot in the open air). G-3

The peak sound pressure level (SPL) is an important but not the sole parameter determining hazard. Some typical values for disturbing or hazardous impulse noises are given in Table G-1.

NOTE: Peak SPL for impulses cannot be properly measured with a standard sound level meter, which is a time-averaging device. Oscillographic techniques must be used.

Table G-1

SOME TYPICAL VALUES OF PEAK SPL FOR IMPULSE NOISE

(in dB re 20 micropascals)

SPL EXAMPLE
190+ Within blast zone of exploding bomb
160-180 Within crew area of heavy artillery piece or naval gun when shooting
140-170 At shooter's ear when firing hand gun
125-160 At child's ear when detonating toy cap or firecracker
120-140 Metal to metal impacts in many industrial processes (e.g., drop-forging; metal-beating)
110-130 On construction site during pile-driving

G-1

 

ENVIRONMENTAL NOISE: FW0 - FW1 - FW2 - FW3 - FW4 - FW5 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - a1 - a2 - a3 - a4 - a5 - a6 - a7 - a8 - a9 - a10 - a11 - a12 - a13 - a14 - a15 - a16 - a17 - a18 - a19 - a20 - a21 - a22 - a23 - a24 - a25 - a26 - b1 - b2 - b3 - b4 - b5 - b6 - b7 - b8 - b9 - b10 - b11 - b12 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8 - c9 - c10 - c11 - c12 - c13 - c14 - c15 - c16 - c17 - c18 - c19 - c20 - d1 - d2 - d3 - d4 - d5 - d6 - d7 - d8 - d9 - d10 - d11 - d12 - d13 - d14 - d15 - d16 - d17 - d18 - d19 - d20 - d21 - d22 - d23 - d24 - d25 - d26 - d27 - d28 - d29 - d30 - d31 - d32 - d33 - d34 - d35 - d36 - d37 - d38 - d39 - e1 - e2 - e3 - e4 - e5 - e6 - e7 - f1 - f2 - g1 - g2 - g3 - g4 - g5 - g6 - g7 - g8 - g9 - g10 - g11 - g12 - g13 - g14 - g15

 

                                                                               

Canarina Algoritmos Numéricos, S.L.

Environmental software solutions

Software para contaminación del medio ambiente  

38300 LA OROTAVA, ,

Islas Canarias, España

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European network on pollution · European Union

Member of MAPO: European network on Marine Pollution.

Project funded by the European Commission

through the 6th Framework Programme for Research and Development

environmental engineer

 

 

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DATA: Input data I - Input data II - Input data III - Input data IV - Input data V - Import and export data - Software commands

ENVIRONMENTAL NOISE: FW0 - FW1 - FW2 - FW3 - FW4 - FW5 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - a1 - a2 - a3 - a4 - a5 - a6 - a7 - a8 - a9 - a10 - a11 - a12 - a13 - a14 - a15 - a16 - a17 - a18 - a19 - a20 - a21 - a22 - a23 - a24 - a25 - a26 - b1 - b2 - b3 - b4 - b5 - b6 - b7 - b8 - b9 - b10 - b11 - b12 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8 - c9 - c10 - c11 - c12 - c13 - c14 - c15 - c16 - c17 - c18 - c19 - c20 - d1 - d2 - d3 - d4 - d5 - d6 - d7 - d8 - d9 - d10 - d11 - d12 - d13 - d14 - d15 - d16 - d17 - d18 - d19 - d20 - d21 - d22 - d23 - d24 - d25 - d26 - d27 - d28 - d29 - d30 - d31 - d32 - d33 - d34 - d35 - d36 - d37 - d38 - d39 - e1 - e2 - e3 - e4 - e5 - e6 - e7 - f1 - f2 - g1 - g2 - g3 - g4 - g5 - g6 - g7 - g8 - g9 - g10 - g11 - g12 - g13 - g14 - g15

ALGORITHMS: Algorithms I - Algorithms II